Invent Your Own Computer Games with Python – Albert Sweigart

KSh100

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Description

Invent Your Own Computer Games with Python (4th Edition) by Al Sweigart is a beginner-friendly guide that teaches Python programming through the exciting process of building real games. Published by No Starch Press, this updated fourth edition makes learning to code fun and accessible — no prior programming experience required.

Sweigart takes a project-based approach, walking you through creating classic games like Hangman, Tic-Tac-Toe, Reversi, a Caesar cipher, and more complex graphical games using the Pygame library. Along the way, you’ll learn essential Python concepts including variables, loops, functions, lists, dictionaries, flow control, debugging, and basic artificial intelligence for game opponents. Each game introduces new programming skills that build on previous chapters.

This book is perfect for secondary school and university students in Kenya looking to learn Python — one of the most popular and versatile programming languages in the world today. It’s also ideal for self-taught learners, parents teaching kids to code, and anyone across East Africa who wants to pick up programming in an engaging, hands-on way. Python skills are increasingly in demand in Kenya’s growing tech ecosystem, from data science and web development to automation and fintech.

A brilliant first programming book for young learners and adults alike.

Get your PDF copy instantly from Cliffmatt Books at just Ksh 100 — delivered via WhatsApp or email after M-Pesa payment.

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